H.Socket.IO

2025-12-11 0 756

H.Socket.IO

基于高性能事件的.NET socket.io库,带有方便的接口,
旨在在用户端编写最小的代码。

特征:

  • 支持最新版本的socket.io服务器
  • 支持名称空间
  • 该库是无效的,不包含NRE
  • 基于事件
  • 完全异步

nuget

Install-Package H.Socket.IO

用法

H.Socket.IO;

#nullable enable

public class ChatMessage
{
public string? Username { get; set; }
public string? Message { get; set; }
public long NumUsers { get; set; }
}

public async Task ConnectToChatNowShTest()
{
await using var client = new SocketIoClient();

client.Connected += (sender, args) => Console.WriteLine($\”Connected: {args.Namespace}\”);
client.Disconnected += (sender, args) => Console.WriteLine($\”Disconnected. Reason: {args.Reason}, Status: {args.Status:G}\”);
client.EventReceived += (sender, args) => Console.WriteLine($\”EventReceived: Namespace: {args.Namespace}, Value: {args.Value}, IsHandled: {args.IsHandled}\”);
client.HandledEventReceived += (sender, args) => Console.WriteLine($\”HandledEventReceived: Namespace: {args.Namespace}, Value: {args.Value}\”);
client.UnhandledEventReceived += (sender, args) => Console.WriteLine($\”UnhandledEventReceived: Namespace: {args.Namespace}, Value: {args.Value}\”);
client.ErrorReceived += (sender, args) => Console.WriteLine($\”ErrorReceived: Namespace: {args.Namespace}, Value: {args.Value}\”);
client.ExceptionOccurred += (sender, args) => Console.WriteLine($\”ExceptionOccurred: {args.Value}\”);

client.On(\”login\”, () =>
{
Console.WriteLine(\”You are logged in.\”);
});
client.On(\”login\”, json =>
{
Console.WriteLine($\”You are logged in. Json: \\\”{json}\\\”\”);
});
client.On<ChatMessage>(\”login\”, message =>
{
Console.WriteLine($\”You are logged in. Total number of users: {message.NumUsers}\”);
});
client.On<ChatMessage>(\”user joined\”, message =>
{
Console.WriteLine($\”User joined: {message.Username}. Total number of users: {message.NumUsers}\”);
});
client.On<ChatMessage>(\”user left\”, message =>
{
Console.WriteLine($\”User left: {message.Username}. Total number of users: {message.NumUsers}\”);
});
client.On<ChatMessage>(\”typing\”, message =>
{
Console.WriteLine($\”User typing: {message.Username}\”);
});
client.On<ChatMessage>(\”stop typing\”, message =>
{
Console.WriteLine($\”User stop typing: {message.Username}\”);
});
client.On<ChatMessage>(\”new message\”, message =>
{
Console.WriteLine($\”New message from user \\\”{message.Username}\\\”: {message.Message}\”);
});

await client.ConnectAsync(new Uri(\”wss://socketio-chat-h9jt.herokuapp.com/\”));

await client.Emit(\”add user\”, \”C# H.Socket.IO Test User\”);

await Task.Delay(TimeSpan.FromMilliseconds(200));

await client.Emit(\”typing\”);

await Task.Delay(TimeSpan.FromMilliseconds(200));

await client.Emit(\”new message\”, \”hello\”);

await Task.Delay(TimeSpan.FromMilliseconds(200));

await client.Emit(\”stop typing\”);

await Task.Delay(TimeSpan.FromSeconds(2));

await client.DisconnectAsync();
}\”>

 using System ;
using System . Threading . Tasks ;
using H . Socket . IO ;

#nullable enable

public class ChatMessage
{
    public string ? Username { get ; set ; }
    public string ? Message { get ; set ; }
    public long NumUsers { get ; set ; }
}
	
public async Task ConnectToChatNowShTest ( )
{
    await using var client = new SocketIoClient ( ) ;

    client . Connected += ( sender , args ) => Console . WriteLine ( $ \"Connected: { args . Namespace } \" ) ;
    client . Disconnected += ( sender , args ) => Console . WriteLine ( $ \"Disconnected. Reason: { args . Reason } , Status: { args . Status : G } \" ) ;
    client . EventReceived += ( sender , args ) => Console . WriteLine ( $ \"EventReceived: Namespace: { args . Namespace } , Value: { args . Value } , IsHandled: { args . IsHandled } \" ) ;
    client . HandledEventReceived += ( sender , args ) => Console . WriteLine ( $ \"HandledEventReceived: Namespace: { args . Namespace } , Value: { args . Value } \" ) ;
    client . UnhandledEventReceived += ( sender , args ) => Console . WriteLine ( $ \"UnhandledEventReceived: Namespace: { args . Namespace } , Value: { args . Value } \" ) ;
    client . ErrorReceived += ( sender , args ) => Console . WriteLine ( $ \"ErrorReceived: Namespace: { args . Namespace } , Value: { args . Value } \" ) ;
    client . ExceptionOccurred += ( sender , args ) => Console . WriteLine ( $ \"ExceptionOccurred: { args . Value } \" ) ;
    
    client . On ( \"login\" , ( ) =>
    {
        Console . WriteLine ( \"You are logged in.\" ) ;
    } ) ;
    client . On ( \"login\" , json =>
    {
        Console . WriteLine ( $ \"You are logged in. Json: \\\" { json } \\\" \" ) ;
    } ) ;
    client . On < ChatMessage > ( \"login\" , message =>
    {
        Console . WriteLine ( $ \"You are logged in. Total number of users: { message . NumUsers } \" ) ;
    } ) ;
    client . On < ChatMessage > ( \"user joined\" , message =>
    {
        Console . WriteLine ( $ \"User joined: { message . Username } . Total number of users: { message . NumUsers } \" ) ;
    } ) ;
    client . On < ChatMessage > ( \"user left\" , message =>
    {
        Console . WriteLine ( $ \"User left: { message . Username } . Total number of users: { message . NumUsers } \" ) ;
    } ) ;
    client . On < ChatMessage > ( \"typing\" , message =>
    {
        Console . WriteLine ( $ \"User typing: { message . Username } \" ) ;
    } ) ;
    client . On < ChatMessage > ( \"stop typing\" , message =>
    {
        Console . WriteLine ( $ \"User stop typing: { message . Username } \" ) ;
    } ) ;
    client . On < ChatMessage > ( \"new message\" , message =>
    {
        Console . WriteLine ( $ \"New message from user \\\" { message . Username } \\\" : { message . Message } \" ) ;
    } ) ;
	
    await client . ConnectAsync ( new Uri ( \"wss://socketio-chat-h9jt.herokuapp.com/\" ) ) ;

    await client . Emit ( \"add user\" , \"C# H.Socket.IO Test User\" ) ;

    await Task . Delay ( TimeSpan . FromMilliseconds ( 200 ) ) ;

    await client . Emit ( \"typing\" ) ;

    await Task . Delay ( TimeSpan . FromMilliseconds ( 200 ) ) ;

    await client . Emit ( \"new message\" , \"hello\" ) ;

    await Task . Delay ( TimeSpan . FromMilliseconds ( 200 ) ) ;

    await client . Emit ( \"stop typing\" ) ;

    await Task . Delay ( TimeSpan . FromSeconds ( 2 ) ) ;

    await client . DisconnectAsync ( ) ;
}

名称空间

 // Will be sent with all messages(Unless otherwise stated).
// Also automatically connects to it.
client . DefaultNamespace = \"my\" ;

// or

// Connects to \"my\" namespace.
await client . ConnectAsync ( new Uri ( LocalCharServerUrl ) , namespaces : \"my\" ) ;
// Sends message to \"my\" namespace.
await client . Emit ( \"message\" , \"hello\" , \"my\" ) ;

自定义参数

 await client . ConnectAsync ( new Uri ( $ \"wss://socketio-chat-h9jt.herokuapp.com/?access_token= { mAccessToken } \" ) ) ;

现场示例

c#.net小提琴-https://dotnetfiddle.net/fwmpq3
vb.net .net小提琴-https://dotnetfiddle.net/wzidng
测试socket.io服务器的http客户端-https://socket-io-chat.now.sh/

使用的文档

socket.io协议-https://github.com/socketio/socket.io-protocol
Engine.io协议-https://github.com/socketio/engine.io-protocol

socket.io的Python实施-https://github.com/miguelgrinberg/python-socketio/blob/master/socketio/
Python实施Engine.io -https://github.com/miguelgrinberg/python-engineio/blob/master/engineio/

联系人

  • 邮件

下载源码

通过命令行克隆项目:

git clone https://github.com/HavenDV/H.Socket.IO.git

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左子网 编程相关 H.Socket.IO https://www.zuozi.net/33965.html

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