openmw
openmw是一种开源的Open-World RPG游戏引擎,支持Bethesda Softworks玩Morrowind。您需要拥有游戏openmw玩Morrowind。
openmw还配备了openmw -CS,这是Bethesda建筑套装的替代品。
- 版本:0.50.0
- 许可证:GPLV3(有关更多信息,请参见许可证)
- 网站:https://www.openmw.org
- irc: openmw在irc.libera.chat上
- 不和谐:https://discord.gg/bwuqq2e
字体许可证:
- dejavulgcsansmono.ttf:custom(有关更多信息,请参见文件/data/fonts/dejavufontlicense.txt)
- demonicletters.ttf:SIL Open Font许可证(有关更多信息,请参见文件/数据/字体/demoniclettersfontlicense.txt)
- Mysticcards.ttf:SIL Open Font许可证(请参阅文件/数据/字体/mysticcardsfontlicense.txt,有关更多信息)
当前状态
Morrowind,法庭和Bloodmoon的主要任务都是可以完成的。侧面任务的一些问题是可以预期的(但很少见)。在“ 1.0”发布之前,检查错误跟踪器是否需要解决的问题列表。但是,甚至在“ 1.0”版本发布之前, openmw都拥有一些新功能,例如改进的图形和用户界面。
为原始Morrowind引擎创建的预先存在的修改可能会被击中。 openmw脚本编译器比Morrowind执行更彻底的错误检查,这意味着为Morrowind创建的MOD可能不一定在openmw中运行。有些mod还依靠古怪的行为或引擎错误来工作。我们正在考虑逐案考虑此类兼容性问题 – 在某些情况下,在openmw中添加解决方法可能是可行的,在其他情况下,修复MOD的情况将是唯一的选择。如果您知道有效或不起作用的任何mod,请随时将它们添加到MOD状态Wiki页面中。
入门
- 官方论坛
- 安装说明
- 从源构建
- 测试游戏
- 如何贡献
- 报告错误 – 在提交第一个错误之前,请阅读指南!
- 已知问题
数据路径
数据路径告诉openmw在哪里可以找到您的Morrowind文件。如果运行启动器, openmw应该能够自行拾取这些文件的位置,如果Morrowind和openmw都适当安装(在Wine下安装Morrowind被认为是适当的安装)。
命令行选项
openmw <options>
Allowed options:
–help print help message
–version print version information and quit
–data arg (=data) set data directories (later directories
have higher priority)
–data-local arg set local data directory (highest
priority)
–fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
–resources arg (=resources) set resources directory
–start arg set initial cell
–content arg content file(s): esm/esp, or
omwgame/omwaddon
–no-sound [=arg(=1)] (=0) disable all sounds
–script-verbose [=arg(=1)] (=0) verbose script output
–script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
–script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
–script-console [=arg(=1)] (=0) enable console-only script
functionality
–script-run arg select a file containing a list of
console commands that is executed on
startup
–script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 – ignore warning
1 – show warning but consider script as
correctly compiled anyway
2 – treat warnings as errors
–load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
working directory)
–skip-menu [=arg(=1)] (=0) skip main menu on game startup
–new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
–encoding arg (=win1252) Character encoding used in openmw game
messages:
win1250 – Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 – Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 – Western European (Latin)
alphabet, used by default
–fallback arg fallback values
–no-grab Don\’t grab mouse cursor
–export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
–activate-dist arg (=-1) activation distance override
–random-seed arg (=<impl defined>) seed value for random number generator\”>
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
--load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
working directory)
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--encoding arg (=win1252) Character encoding used in openmw game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don\'t grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
--activate-dist arg (=-1) activation distance override
--random-seed arg (=<impl defined>) seed value for random number generator
