vfx_good_night_reading

2025-12-07 0 771

VFX Good Night Reading

Curated collection of good reading about VFX and CG. Mostly TD-level stuff, but not too hardcore.

Links are pointing to PDFs when available for free, or to acm digital library. Note that ACM Digital Library content is sometimes available for free, more info here.

Note that some links might break after some time. You can still check if they are indexed in Wayback Machine though.

Bournemouth links are mostly dead. You should be able to find the content here though: new website.

Feel free to improve/extend this library and contribute with your findings. Pull requests are welcome.

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Number of entries: 258, categories: 41

Formats

  • book (25)
  • paper (134)
  • presentation (48)
  • thesis (49)
  • video (2)

Tags

  • al (2)
  • bournemouth (21)
  • clemson (10)
  • dd (2)
  • disney (15)
  • dneg (4)
  • dwa (16)
  • framestore (1)
  • houdini (49)
  • ilm (6)
  • method (2)
  • mpc (13)
  • nvidia (6)
  • pixar (19)
  • r&h (5)
  • scad (9)
  • spi (9)
  • tdforum (10)
  • weta (10)

Categories

  • Abstract (3)
  • Animation (13)
  • Biology & Trees (11)
  • CFX (2)
  • CG (10)
  • Case studies (9)
  • Cities (1)
  • Coding (11)
  • Colors (10)
  • Computer Vision (1)
  • Crowds (12)
  • Deep comp (2)
  • Environments (5)
  • Erosion (3)
  • FEM (2)
  • FX (60)
  • Fluids (25)
  • Fractals (3)
  • Fur & Feathers (7)
  • History (3)
  • Lighting & Rendering (62)
  • Liquids (25)
  • Machine Learning (7)
  • Maths (15)
  • Misc (2)
  • Motion Capture (2)
  • Oceans (4)
  • PBD (3)
  • Photogrammetry (2)
  • Pipeline (23)
  • Production (6)
  • RBD (12)
  • Realtime (35)
  • Rigging (13)
  • Set (4)
  • Shading (29)
  • Stereo (1)
  • USD (5)
  • Unreal Engine (3)
  • VR (3)
  • Volumetrics (47)

List

Abstract

  • APPLICATION OF 3D PROCEDURAL ANIMATION TO THE VISUAL PRESENTATION OF MUSIC thesis houdini scad
  • Creating Abstract Motion Sculptures Through Simulation thesis clemson
  • Using Visual Effects as a Creative Tool for Contemporary Art thesis houdini scad

Animation

  • Achieving Real-Time Playback with Production Rigs paper disney
  • AutoSpline: animation controls only when and where you need them paper pixar
  • Dear angelica: breathing life into VR illustrations paper houdini
  • Designing an interaction with an octopus paper pixar
  • Implicit skinning: real-time skin deformation with contact modeling paper
  • MoSh: Motion and Shape Capture from Sparse Markers paper
  • Procedural wrinkles generation in the implicit skinning framework paper bournemouth mpc
  • Robust solving of optical motion capture data by denoising paper
  • Self-similarity Analysis for Motion Capture Cleaning paper
  • Sketch to pose in Pixar\’s presto animation system paper pixar
  • Smooth Skinning Decomposition with Rigid Bones paper
  • Total Moving Face Reconstruction paper
  • Warping the space around an animated object paper mpc

Biology & Trees

  • A STUDY OF PROCEDURAL GROWTH ALGORITHMS AND ITS IMPLEMENTATION IN HOUDINI thesis bournemouth houdini
  • A hybrid approach to procedural tree skeletonization paper houdini pixar
  • Algorithmic Beauty Of Plants book
  • Applying aggregation over 3D surfaces thesis bournemouth houdini
  • Art-directing Disney\’s Tangled Procedural Trees paper disney
  • Art-directing procedural vegetation in Houdini using a space colonization algorithm thesis bournemouth houdini
  • Modeling Trees with a Space Colonization Algorithm paper
  • Modeling and visualization of leaf venation patterns paper
  • PROCEDURAL GENERATION AND RENDERING OF TREES AND LANDSCAPES IN THE STYLE OF EYVIND EARLE thesis
  • Simulation of Morphology Changes in Drying Leaves paper
  • The Jungle Book: art-directing procedural scatters in rich environments paper mpc

CFX

  • A position-based dynamics system for animated character effects paper dwa
  • Position Based Dynamics for Character Effects thesis bournemouth houdini

CG

  • 3D Math Primer for Graphics andGame Development book
  • Advanced Animation and Rendering Techniques book
  • Computer Graphics – Principles and Practice, 3rd edition book
  • Fundamentals of Computer Graphics 3rd ed. book
  • Learning Modern 3D Graphics Programming book
  • Mathematics for 3D Game Programming and Computer Graphics book
  • Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) book
  • Physically Based Rendering FROM THEORY TO IMPLEMENTATION book
  • Texturing and Modeling, Third Edition: A Procedural Approach book
  • The CG Cinematography book

Case studies

  • APES & BLOCKS OF FOAM presentation tdforum
  • Dear angelica: breathing life into VR illustrations paper houdini
  • Fido overview presentation
  • Forging a new animation pipeline with USD paper al
  • Huawei Pegasus & Free Radio \’Hamster\’ presentation tdforum
  • Rendering Worlds with Two Triangles with raytracing on the GPU presentation
  • The LEGO movie: bricks, bricks and more bricks paper
  • Walter: an open source VFX framework for USD and alembic paper houdini
  • Zero to USD in 80 days paper dwa

Cities

  • Procedural City Generation and Techniques for Game Designers thesis houdini scad

Coding

  • CGAL: the computational geometry algorithms library paper
  • Dive Into Python Python from novice to pro book
  • Extending Houdini with HDK presentation houdini
  • Game AI Pro book
  • Getting started with webGL and three.js presentation nvidia
  • Learning OpenCV book
  • Programming Computer Vision with Python book
  • Rendering Worlds with Two Triangles with raytracing on the GPU presentation
  • State-of-the-art webGL 2.0 presentation nvidia
  • Supercharge Houdini with Python presentation houdini
  • libigl: prototyping geometry processing research in C++ paper

Colors

  • APPLYING COLOR THEORY TO DIGITAL MEDIA & VISUALIZATION presentation
  • Cinematic Color – Visual Effects Society paper
  • Color Correction Handbook: Professional Techniques for Video and Cinema book
  • Color in advanced displays: HDR, OLED, AR & VR presentation
  • Fundamentals of color science paper
  • OpenColorIO Open Source Color Pipeline presentation tdforum
  • OpenColorIO and its usage with The Academy Color Encoding Specification (ACES) in a modern visual effects pipeline thesis
  • Procedural Fluid Textures paper
  • The Art and Technique of Digital Color Correction book
  • The CG Cinematography book

Computer Vision

  • Programming Computer Vision with Python book

Crowds

  • A System For Crowd Rendering paper mpc
  • Art Directed Ant Crowd Simulation in Houdini thesis bournemouth houdini
  • CrAM: artist-friendly crowds on \”Edge of Tomorrow\” paper spi
  • Creating the flying armadas in Guardians of the Galaxy paper mpc
  • Flexible pipeline for crowd production paper dneg houdini
  • Flocking system mimicking fish school behaviours thesis bournemouth
  • Game AI Pro book
  • Real-time Simulation and Rendering of Large-scale Crowd Motion thesis
  • SCALABLE, CONTROLLABLE, EFFICIENT AND CONVINCING CROWD SIMULATION thesis
  • Simulation, Animation and Rendering of Crowds in Real-Time thesis
  • Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls thesis houdini scad
  • Walking Penguins Crowd Simulation thesis bournemouth

Deep comp

  • Deep Image Compositing @ Nordic TDForum 2011 presentation tdforum
  • Deep image compositing in a modern visual effects pipeline thesis

Environments

  • Building detailed fractal sets for \”Guardians of the Galaxy Vol. 2\” paper al houdini
  • Graduation report: Procedural environmental design thesis
  • PROCEDURAL GENERATION AND RENDERING OF TREES AND LANDSCAPES IN THE STYLE OF EYVIND EARLE thesis
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • The Jungle Book: art-directing procedural scatters in rich environments paper mpc

Erosion

  • Fast Hydraulic Erosion Simulation and Visualization on GPU paper
  • Fast Hydraulic and Thermal Erosion on the GPU paper
  • Realtime Procedural Terrain Generation paper

FEM

  • Integrating FEA physics in a non-linear workflow for \”Edge of Tomorrow\” paper spi
  • Kali: High Quality FEM Destruction in Zack Snyder\’s Sucker Punch paper mpc

FX

  • 3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives thesis bournemouth houdini
  • A Fluid Implicit Particle Approach to a Pyro Solver in Houdini thesis bournemouth houdini
  • A Multiscale Approach to Mesh-based Surface Tension Flows paper
  • A Programmable System for Artistic Volumetric Lighting paper disney
  • A STUDY OF PROCEDURAL GROWTH ALGORITHMS AND ITS IMPLEMENTATION IN HOUDINI thesis bournemouth houdini
  • A hybrid approach to procedural tree skeletonization paper houdini pixar
  • ART DIRECTABLE TORNADOES thesis houdini
  • Adaptive Nonlinearity for Collisions in Complex Rod Assemblies paper disney weta
  • Adaptive tearing and cracking of thin sheets paper
  • Applying aggregation over 3D surfaces thesis bournemouth houdini
  • Art directing particle flows with custom vector fields paper r&h
  • Art directing rigid body dynamics as a post-process paper dwa
  • Avalanche! snowy FX for XXX paper dd
  • Building detailed fractal sets for \”Guardians of the Galaxy Vol. 2\” paper al houdini
  • Capturing Thin Features in Smoke Simulations paper spi
  • Cloud Modeling and Rendering for \’Puss In Boots\’ paper dwa
  • Controlling Fluid Simulations with Custom Fields in Houdini thesis bournemouth houdini
  • Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena paper nvidia
  • Creating realistic CG honey paper dwa
  • Creation of a Procedural Crack Generation Tool thesis bournemouth houdini
  • Diffusion Limited Aggregation Inside 3D Models thesis bournemouth houdini
  • Efficient and Seamless Volumetric Fracturing paper dwa
  • Environmental FX for Multiple Productions thesis clemson
  • Fluid simulation In a visual effects context presentation
  • Frozen on ice: rendering frost and ice on Frozen paper disney
  • GETTING SANDY: CREATING COLLAPSING SAND EFFECTS FOR AN ODE TO LOVE thesis clemson
  • Geometric fracture modeling in BOLT paper disney
  • I Love It When A Cloud Comes Together paper r&h
  • Implementation of Artistic Curly Hair Dynamics in Houdini thesis bournemouth houdini
  • Jack\’s Frost: Controllable Magic Frost Simulations for \’Rise of the Guardians\’ paper houdini
  • Jam: Major Project Report Peter Claes thesis bournemouth houdini
  • Keyframe Control of Smoke Simulations paper
  • Large Scale Simulation and Surfacing of Water and Ice Effects in Dragons 2 paper dwa
  • Levelsets in Production: Spider-Man 3 paper spi
  • Moana: Foundation of a Lava Monster paper disney houdini
  • Modeling and Animating Gases with Simulation Features paper
  • Narrow Band FLIP for Liquid Simulations paper
  • Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine presentation
  • OpenGL GPU Features and SPH Fluid thesis bournemouth
  • Particle Expansion Tool thesis houdini scad
  • Physical Simulation of Fire and Smoke Masters Thesis thesis bournemouth houdini
  • Position Based Fluid thesis bournemouth houdini
  • Procedural Fluid Textures paper
  • Racing to the finish line: effects challenges on Cars 3 paper houdini pixar
  • Real-Time Fluid Dynamics for Games paper
  • Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • SIMULATION OF THE MIXING OF INK AND WATER IN HOUDINI thesis clemson houdini
  • Screen Space Fluid Rendering for Games paper nvidia
  • Shaping particle simulations with interaction forces paper dwa
  • Smooth Skinning Decomposition with Rigid Bones paper
  • Star Wars: The Last Jedi – effects simulation paper houdini ilm
  • THE EXPLOSION EFFECT- A Custom Volume FX Production Pipeline thesis clemson houdini
  • Target-Driven Smoke Animation paper
  • The effects of The Jungle Book paper houdini mpc
  • The water effects of Pirates of the Caribbean: Dead Men Tell no Tales paper houdini mpc
  • Volume Rendering for Visual Effects presentation
  • Vortex of Awesomeness paper dwa
  • Wrath of the Titans: complex models with voxel greeble paper method
  • Wrath of the Titans: creating CG lava with advected sculpts paper method

Fluids

  • 3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives thesis bournemouth houdini
  • A Fluid Implicit Particle Approach to a Pyro Solver in Houdini thesis bournemouth houdini
  • A Technique for Art Direction of Physically Based Fire Simulation thesis clemson
  • ART DIRECTABLE TORNADOES thesis houdini
  • Art directing particle flows with custom vector fields paper r&h
  • Avalanche! snowy FX for XXX paper dd
  • Capturing Thin Features in Smoke Simulations paper spi
  • Controlling Fluid Simulations with Custom Fields in Houdini thesis bournemouth houdini
  • Fluid simulation In a visual effects context presentation
  • I Love It When A Cloud Comes Together paper r&h
  • Keyframe Control of Smoke Simulations paper
  • Moana: Foundation of a Lava Monster paper disney houdini
  • Modeling and Animating Gases with Simulation Features paper
  • Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine presentation
  • Physical Simulation of Fire and Smoke Masters Thesis thesis bournemouth houdini
  • Racing to the finish line: effects challenges on Cars 3 paper houdini pixar
  • Real-Time Fluid Dynamics for Games paper
  • Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • Star Wars: The Last Jedi – effects simulation paper houdini ilm
  • Target-Driven Smoke Animation paper
  • The Implementation of 2D Fluid Solver plugin for Houdini8.0 thesis bournemouth houdini
  • The effects of The Jungle Book paper houdini mpc
  • The water effects of Pirates of the Caribbean: Dead Men Tell no Tales paper houdini mpc
  • Volume Rendering for Visual Effects presentation

Fractals

  • Building detailed fractal sets for \”Guardians of the Galaxy Vol. 2\” paper al houdini
  • Fractal anatomy: imaging internal and ambient structures paper
  • Fractal multiverses in VR paper framestore

Fur & Feathers

  • Adaptive Nonlinearity for Collisions in Complex Rod Assemblies paper disney weta
  • An Energy-Conserving Hair Reflectance Model paper weta
  • Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film paper
  • Feathers for Mystical Creatures: Creating Pegasus for Clash of the Titans paper mpc
  • Furtility: Dynamic Grooming for Wolfman paper mpc
  • Implementation of Artistic Curly Hair Dynamics in Houdini thesis bournemouth houdini
  • Volumetric Methods for Simulation and Rendering of Hair paper pixar

History

  • Brief History of Special Effects in Film presentation
  • Fido overview presentation
  • SFX – Tricks of the Trade The Beginning 1895-2006 paper

Lighting & Rendering

  • 3D Fractal Flame Wisps thesis clemson
  • A Comprehensive Framework for Rendering Layered Materials paper weta
  • A System For Crowd Rendering paper mpc
  • Advanced Animation and Rendering Techniques book
  • Advanced RenderMan 2: To RI_INFINITY and Beyond SIGGRAPH 2000 Course paper disney pixar spi
  • Advanced Scenegraph Rendering Pipeline presentation
  • An Artist-Friendly Workflow for Panoramic HDRI presentation
  • An Energy-Conserving Hair Reflectance Model paper weta
  • Background: Physics and Math of Shading paper
  • Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film paper
  • Building detailed fractal sets for \”Guardians of the Galaxy Vol. 2\” paper al houdini
  • CLOUDS AND RIMS presentation tdforum
  • Camera Space Volumetric Shadows paper weta
  • Capture Color and Depth From All Around of A Live Set thesis scad
  • Capturing the infinite universe in \”Lucy\”: fractal rendering in film production paper ilm
  • Cloud Modeling and Rendering for \’Puss In Boots\’ paper dwa
  • Cloudy with a chance of rendering paper mpc
  • Dear angelica: breathing life into VR illustrations paper houdini
  • Effective Toon-Style Rendering Control Using Scalar Fields paper pixar
  • Fully automatic ID mattes with support for motion blur and transparency paper
  • Gaffer: an open-source application framework for VFX paper
  • Geometry into Shading paper pixar
  • Graphics Shaders: Theory and Practice book
  • HYDRA Pixar\’s Real-Time Render Engine for Feature Film Assets presentation pixar
  • High-contrast Computational Caustic Design paper
  • Instant Points: Fast Rendering of Unprocessed Point Clouds paper
  • Interactive Lighting of Effects Using Point Clouds in \”BOLT\” presentation disney
  • Learning Modern 3D Graphics Programming book
  • MANIFOLD NEXT EVENT ESTIMATION presentation weta
  • Machine learning and rendering paper disney nvidia
  • Manifold Exploration: A Markov Chain Monte Carlo Technique for Rendering Scenes with Difficult Specular Transport paper
  • Measuring and Modeling the Appearance of Finished Wood paper
  • Multiple-Scattering Microfacet BSDFs with the Smith Model paper
  • Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine presentation
  • PROCEDURAL GENERATION AND RENDERING OF TREES AND LANDSCAPES IN THE STYLE OF EYVIND EARLE thesis
  • Parallel Processing within a Host Application presentation disney
  • Photogrammetry Workflow book
  • Physically Based Rendering FROM THEORY TO IMPLEMENTATION book
  • Point-Based Approximate Color Bleeding paper pixar
  • Point-Based Color Bleeding presentation pixar
  • Point-Based Global Illumination for Movie Production paper pixar
  • Production Volume Rendering: Design and Implementation book
  • Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
  • Real-World Measurements for Call of Duty: Advanced Warfare paper
  • Realistic, Hardware-accelerated Shading and Lighting paper
  • Rendering Worlds with Two Triangles with raytracing on the GPU presentation
  • Renderman Point Based Effects Lighting Approach thesis houdini scad
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • Screen Space Fluid Rendering for Games paper nvidia
  • Separable Subsurface Scattering paper
  • Sky Browser: Search for HDR Sky Maps paper weta
  • Spherical Harmonic Lighting: The Gritty Details paper
  • Stupid Spherical Harmonics (SH) Tricks paper
  • Technical Art of Uncharted 4 presentation
  • The CG Cinematography book
  • The Path to Path-Traced Movies paper pixar
  • The path tracing revolution in the movie industry presentation disney nvidia pixar weta
  • The water effects of Pirates of the Caribbean: Dead Men Tell no Tales paper houdini mpc
  • Using raycasting in GPU shaders to enhance real-time graphics thesis
  • Visualizing Astronomical Data in Houdini thesis bournemouth houdini
  • Volume Rendering for Visual Effects presentation
  • Volumetric Methods for Simulation and Rendering of Hair paper pixar

Liquids

  • A Fluid Implicit Particle (FLIP) Solver Built in Houdini thesis bournemouth houdini
  • A Multiscale Approach to Mesh-based Surface Tension Flows paper
  • Art Directed Fluid Flow With Secondary Water Effects thesis
  • Combining Rigid and Fluid Motion Using Point Clouds and FLIP Fluids thesis houdini scad
  • Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena paper nvidia
  • Creating realistic CG honey paper dwa
  • Highly Detailed Fluid Simulations on the GPU presentation
  • Interactive Water Surfaces paper r&h
  • Jam: Major Project Report Peter Claes thesis bournemouth houdini
  • Large Scale Simulation and Surfacing of Water and Ice Effects in Dragons 2 paper dwa
  • Narrow Band FLIP for Liquid Simulations paper
  • OpenGL GPU Features and SPH Fluid thesis bournemouth
  • Packing the water pipe paper dneg
  • Position Based Fluid thesis bournemouth houdini
  • Racing to the finish line: effects challenges on Cars 3 paper houdini pixar
  • Rat-Sized Water Effects in Ratatouille paper pixar
  • SIMULATION OF THE MIXING OF INK AND WATER IN HOUDINI thesis clemson houdini
  • SPH Fluid simulation presentation
  • Screen Space Fluid Rendering for Games paper nvidia
  • Shaping particle simulations with interaction forces paper dwa
  • Simulating Whitewater Rapids in Ratatouille paper pixar
  • Tangled Choreographing Destruction: Art Directing a Dam Break paper disney
  • The effects of The Jungle Book paper houdini mpc
  • The water effects of Pirates of the Caribbean: Dead Men Tell no Tales paper houdini mpc
  • Wrath of the Titans: creating CG lava with advected sculpts paper method

Machine Learning

  • Big data visual analytics: fundamentals, techniques, and tools presentation
  • Deep Learning book
  • Deep learning: a crash course presentation
  • Machine learning and rendering paper disney nvidia
  • Programming Computer Vision with Python book
  • Robust solving of optical motion capture data by denoising paper
  • Self-similarity Analysis for Motion Capture Cleaning paper

Maths

  • 3D Math Primer for Graphics andGame Development book
  • An elementary introduction to matrix exponential for CG paper
  • Big data visual analytics: fundamentals, techniques, and tools presentation
  • CGAL: the computational geometry algorithms library paper
  • Color in advanced displays: HDR, OLED, AR & VR presentation
  • Deep Learning book
  • Deep learning: a crash course presentation
  • Fundamentals of color science paper
  • Getting started with webGL and three.js presentation nvidia
  • Machine learning and rendering paper disney nvidia
  • Mathematics for 3D Game Programming and Computer Graphics book
  • Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) book
  • Programming Computer Vision with Python book
  • State-of-the-art webGL 2.0 presentation nvidia
  • libigl: prototyping geometry processing research in C++ paper

Misc

  • Procedural Generation of Rock Piles using Aperiodic Tiling paper
  • Total Moving Face Reconstruction paper

Motion Capture

  • Robust solving of optical motion capture data by denoising paper
  • Self-similarity Analysis for Motion Capture Cleaning paper

Oceans

  • A VFX ocean toolkit with real time preview thesis
  • Creating oceans using math presentation
  • Empirical directional wave spectra for computer graphics paper
  • The water effects of Pirates of the Caribbean: Dead Men Tell no Tales paper houdini mpc

PBD

  • A position-based dynamics system for animated character effects paper dwa
  • Position Based Dynamics for Character Effects thesis bournemouth houdini
  • Position Based Fluid thesis bournemouth houdini

Photogrammetry

  • An Artist-Friendly Workflow for Panoramic HDRI presentation
  • Photogrammetry Workflow book

Pipeline

  • A Pipeline for 800+ shots paper mpc
  • Advanced Scenegraph Rendering Pipeline presentation
  • BUILDING AND LEVERAGING A CROSS PLATFORM VFX/ANIMATION DEVELOPMENT ENVIRONMENT presentation tdforum
  • Can We Solve the Pipeline Problem? paper weta
  • Cloudy with a chance of rendering paper mpc
  • Cortex Open Source Framework video
  • Developing a unified pipeline with character paper
  • Extending Houdini with HDK presentation houdini
  • Flexible pipeline for crowd production paper dneg houdini
  • Forging a new animation pipeline with USD paper al
  • Fully automatic ID mattes with support for motion blur and transparency paper
  • Gaffer: an open-source application framework for VFX paper
  • HYDRA Pixar\’s Real-Time Render Engine for Feature Film Assets presentation pixar
  • Large scale VFX pipelines paper weta
  • Managing thousands of assets for the Prince of Persia city of Alamut paper mpc
  • Packing the water pipe paper dneg
  • Parallel Processing within a Host Application presentation disney
  • Production Pipeline Fundamentals for Film and Games book
  • Supercharge Houdini with Python presentation houdini
  • USD-Based Pipeline (2016) video
  • Universal Scene Description presentation pixar
  • Walter: an open source VFX framework for USD and alembic paper houdini
  • Zero to USD in 80 days paper dwa

Production

  • CG 101 CG/VFX Production Theory presentation tdforum
  • Complexity, Productivity, Efficiency and Cost in Digital Production presentation tdforum
  • Fido overview presentation
  • Outsourcing And Its Pipes presentation tdforum
  • Production Pipeline Fundamentals for Film and Games book
  • SFX – Tricks of the Trade 2009 presentation

RBD

  • Accelerating Rigid Body Simulationon Today\’s GPUs presentation
  • An Object-Level Destruction Tool in Houdini thesis houdini scad
  • Art directing rigid body dynamics as a post-process paper dwa
  • Authoring destruction with the Dynamica Bullet Maya plugin presentation disney
  • Avatar : Bending Rigid Bodies paper ilm
  • Course introduction and overview of destruction and dynamics techniques presentation
  • Destruction System paper ilm
  • Elastic and Plastic Deformations with Rigid Body Dynamics paper dwa
  • Procedural Methods For Large Scale Destruction presentation dd dwa
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • Star Wars: The Last Jedi – effects simulation paper houdini ilm
  • Transformers 2: Breaking Buildings paper ilm

Realtime

  • A VFX ocean toolkit with real time preview thesis
  • Accelerating Rigid Body Simulationon Today\’s GPUs presentation
  • Achieving Real-Time Playback with Production Rigs paper disney
  • An Artist-Friendly Workflow for Panoramic HDRI presentation
  • Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena paper nvidia
  • Dear angelica: breathing life into VR illustrations paper houdini
  • Fast Hydraulic Erosion Simulation and Visualization on GPU paper
  • Fast Hydraulic and Thermal Erosion on the GPU paper
  • Fractal multiverses in VR paper framestore
  • Getting started with webGL and three.js presentation nvidia
  • Graphics Shaders: Theory and Practice book
  • HYDRA Pixar\’s Real-Time Render Engine for Feature Film Assets presentation pixar
  • Highly Detailed Fluid Simulations on the GPU presentation
  • Interactive Water Surfaces paper r&h
  • Learning Modern 3D Graphics Programming book
  • Mathematics for 3D Game Programming and Computer Graphics book
  • Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine presentation
  • OpenGL GPU Features and SPH Fluid thesis bournemouth
  • Parallel Processing within a Host Application presentation disney
  • Photogrammetry Workflow book
  • Real-Time Fluid Dynamics for Games paper
  • Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
  • Real-World Measurements for Call of Duty: Advanced Warfare paper
  • Real-time Simulation and Rendering of Large-scale Crowd Motion thesis
  • Realtime Procedural Terrain Generation paper
  • Rendering Worlds with Two Triangles with raytracing on the GPU presentation
  • Screen Space Fluid Rendering for Games paper nvidia
  • Simulation, Animation and Rendering of Crowds in Real-Time thesis
  • Smooth Skinning Decomposition with Rigid Bones paper
  • State-of-the-art webGL 2.0 presentation nvidia
  • Technical Art of Uncharted 4 presentation
  • Unreal Engine 4 Game Development Essentials book
  • Unreal Engine 4-Beginners Crash Course v1 book
  • Unreal Engine Game Development Blueprints book
  • Using raycasting in GPU shaders to enhance real-time graphics thesis

Rigging

  • A hybrid approach to procedural tree skeletonization paper houdini pixar
  • Achieving Real-Time Playback with Production Rigs paper disney
  • AutoSpline: animation controls only when and where you need them paper pixar
  • Character Rigging, Deformations, and Simulations in Film and Game Production paper dwa
  • Designing an interaction with an octopus paper pixar
  • Implicit skinning: real-time skin deformation with contact modeling paper
  • MoSh: Motion and Shape Capture from Sparse Markers paper
  • Parallel Processing within a Host Application presentation disney
  • Procedural wrinkles generation in the implicit skinning framework paper bournemouth mpc
  • Rigging Octopuses in Penguins of Madagascar paper dwa
  • Sketch to pose in Pixar\’s presto animation system paper pixar
  • Smooth Skinning Decomposition with Rigid Bones paper
  • Total Moving Face Reconstruction paper

Set

  • An Artist-Friendly Workflow for Panoramic HDRI presentation
  • Capture Color and Depth From All Around of A Live Set thesis scad
  • Photogrammetry Workflow book
  • Real-World Measurements for Call of Duty: Advanced Warfare paper

Shading

  • A Comprehensive Framework for Rendering Layered Materials paper weta
  • Advanced RenderMan 2: To RI_INFINITY and Beyond SIGGRAPH 2000 Course paper disney pixar spi
  • An Energy-Conserving Hair Reflectance Model paper weta
  • Arnold Shaders Tutorial – Solid Angle paper
  • Background: Physics and Math of Shading paper
  • Dear angelica: breathing life into VR illustrations paper houdini
  • Effective Toon-Style Rendering Control Using Scalar Fields paper pixar
  • Geometry into Shading paper pixar
  • Graphics Shaders: Theory and Practice book
  • MANIFOLD NEXT EVENT ESTIMATION presentation weta
  • Manifold Exploration: A Markov Chain Monte Carlo Technique for Rendering Scenes with Difficult Specular Transport paper
  • Measuring and Modeling the Appearance of Finished Wood paper
  • Multiple-Scattering Microfacet BSDFs with the Smith Model paper
  • Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine presentation
  • Photogrammetry Workflow book
  • Procedural Fluid Textures paper
  • Procedural wrinkles generation in the implicit skinning framework paper bournemouth mpc
  • Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
  • Realistic, Hardware-accelerated Shading and Lighting paper
  • Rendering Worlds with Two Triangles with raytracing on the GPU presentation
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • Screen Space Fluid Rendering for Games paper nvidia
  • Separable Subsurface Scattering paper
  • Skin Microstructure Deformation with Displacement Map Convolution paper
  • Texturing and Modeling, Third Edition: A Procedural Approach book
  • The Path to Path-Traced Movies paper pixar
  • The Rusterizer: An Art-Directable and Semi-Procedural Tool for Generating Rust Surfaces thesis clemson
  • The path tracing revolution in the movie industry presentation disney nvidia pixar weta
  • Using raycasting in GPU shaders to enhance real-time graphics thesis

Stereo

  • Seminar on Stereoscopic Production for Computer Animation presentation tdforum

USD

  • Forging a new animation pipeline with USD paper al
  • USD-Based Pipeline (2016) video
  • Universal Scene Description presentation pixar
  • Walter: an open source VFX framework for USD and alembic paper houdini
  • Zero to USD in 80 days paper dwa

Unreal Engine

  • Unreal Engine 4 Game Development Essentials book
  • Unreal Engine 4-Beginners Crash Course v1 book
  • Unreal Engine Game Development Blueprints book

VR

  • Color in advanced displays: HDR, OLED, AR & VR presentation
  • Dear angelica: breathing life into VR illustrations paper houdini
  • Fractal multiverses in VR paper framestore

Volumetrics

  • 3D Fractal Flame Wisps thesis clemson
  • 3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives thesis bournemouth houdini
  • A Fluid Implicit Particle Approach to a Pyro Solver in Houdini thesis bournemouth houdini
  • A Technique for Art Direction of Physically Based Fire Simulation thesis clemson
  • ART DIRECTABLE TORNADOES thesis houdini
  • Advanced Applications of OpenVDB in Production presentation houdini
  • Art directing particle flows with custom vector fields paper r&h
  • Avalanche! snowy FX for XXX paper dd
  • CLOUDS AND RIMS presentation tdforum
  • Camera Space Volumetric Shadows paper weta
  • Capturing Thin Features in Smoke Simulations paper spi
  • Cloud Modeling and Rendering for \’Puss In Boots\’ paper dwa
  • Controlling Fluid Simulations with Custom Fields in Houdini thesis bournemouth houdini
  • DIGITAL DOMAIN OPENVDB ADOPTION presentation houdini
  • Efficient and Seamless Volumetric Fracturing paper dwa
  • FLUID SIMULATION SIGGRAPH 2007 Course Notes paper
  • Fluid simulation In a visual effects context presentation
  • I Love It When A Cloud Comes Together paper r&h
  • Keyframe Control of Smoke Simulations paper
  • MARCHING CUBES: A HIGH RESOLUTION 3D SURFACE CONSTRUCTION ALGORITHM paper
  • Moana: Foundation of a Lava Monster paper disney houdini
  • Modeling and Animating Gases with Simulation Features paper
  • Narrow Band FLIP for Liquid Simulations paper
  • Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine presentation
  • OpenVDB at DWA presentation houdini
  • OpenVDB in Houdini presentation houdini
  • OpenVDB toolset presentation houdini
  • Physical Simulation of Fire and Smoke Masters Thesis thesis bournemouth houdini
  • Production Volume Rendering Fundamentals SIGGRAPH 2011 Course Notes paper dwa spi
  • Production Volume Rendering SIGGRAPH 2017 Course paper disney pixar spi
  • Production Volume Rendering Systems SIGGRAPH 2011 Course Notes paper clemson dneg dwa houdini r&h spi weta
  • Production Volume Rendering: Design and Implementation book
  • Racing to the finish line: effects challenges on Cars 3 paper houdini pixar
  • Real-Time Fluid Dynamics for Games paper
  • Real-Time Volumetric Cloudscapes of Horizon Zero Dawn presentation
  • Rogue One: A Star Wars Story – Jedha destruction paper houdini ilm
  • Star Wars: The Last Jedi – effects simulation paper houdini ilm
  • THE EXPLOSION EFFECT- A Custom Volume FX Production Pipeline thesis clemson houdini
  • Target-Driven Smoke Animation paper
  • The Implementation of 2D Fluid Solver plugin for Houdini8.0 thesis bournemouth houdini
  • The effects of The Jungle Book paper houdini mpc
  • Volume Rendering for Visual Effects presentation
  • Volumetric Cloud Rendering: An Animation of Clouds thesis clemson
  • Volumetric Methods for Simulation and Rendering of Hair paper pixar
  • Volumetric Methods in Visual Effects SIGGRAPH 2010 Course Notes paper dneg dwa houdini r&h spi
  • Volumetric dense mesh deformation in the Tengu Monk fight paper
  • Vortex of Awesomeness paper dwa

Contributing

Feel free to contribute to this project by creating pull requests.

Adding new entries

  • Create virtual environment

    $ python3 -m venv venv
    
  • Activate it

    $ source venv/bin/activate
    
  • Install dependencies

    $ pip install -r requirements.txt
    
  • Edit library.yml to add new entries

  • Run code quality checks and re-generate README.md

    $ make
    
    • You can run code checks only with

      $ make check
      
    • Or re-generate README.md only with

      $ make generate
      
    • Alternatively re-generate README.md without make

      $ python generate.py
      
  • Done!

下载源码

通过命令行克隆项目:

git clone https://github.com/jtomori/vfx_good_night_reading.git

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