Hestia

2025-12-07 0 779

Hestia

Project in active development! Please don\’t use it in production.

A production management system for CGI/VFX productions.

FEATURES

  • Mostly implemented Kitsu link.
  • Preferences system to store login credentials.
  • Maya integration with Asset import/reference system.
  • Maya scene setup.
  • Basic publish system.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

You can download stable versions in github release or clone the repository.

git clone https://g*ith*ub.*com/PiloeGAO/Hestia.git

Download pre-build binaries for FFMPEG (Needed for playblast publishing – Only available for Windows).

Installation

  1. Create a virtual environment for Python2.7 or Python 3.8.

  2. Use the package manager pip to install libraries.

For Python 2.7 [Deprecated]:

pip install -r requirements2.txt

For Python 3.8:

pip install -r requirements3.txt
  1. Create a folder \”ffmpeg\” inside of \”./Hestia/core\” and copy ffmpeg files inside.

Usage

Start the standalone app with this command:

cd ./Hestia
python __init__.py

To open the browser inside of Maya please add the following lines to your Maya.env:

PYTHONPATH = ;%hestiaInstallPath%\\Hestia;%hestiaInstallPath%\\Hestia\\Hestia\\dccs\\maya\\scripts;%yourVirtualEnvPath%\\Lib\\site-packages;

Please change %hestiaInstallPath% with the correct install path.
For the %yourVirtualEnvPath%, please follow instructions from the Installation category.

Roadmap

Trello Board (with releases notes): https://trell*o.c**om/b/90POyZZC/hestia-dev-board

  • Links to projects managers:
    • Local Folders
    • Kitsu (Only for the Asset Browser – Shot assembly is WIP)
  • Assets Browser:
    • Maya 2020+ [Currently in development]
    • Houdini
    • Blender 2.93+
    • Guerilla Render [Currently in development]
  • Shot Assembly:
    • Shot setup for Maya
    • Designing the main system
    • Building the HSHOT file exporter
    • Building the HSHOT file importer
  • Publish System:
    • Basic publish system to Kitsu.
    • Take screenshot/playblast directly inside of Maya.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Authors

  • Léo DEPOIXInitial work – PiloeGAO

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License – see the LICENSE.md file for details

Acknowledgments

  • IZES Team for testing this tool in production, making constructive feedback and breaking it.
  • Pôle 3D teachers.

下载源码

通过命令行克隆项目:

git clone https://github.com/PiloeGAO/Hestia.git

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左子网 开发教程 Hestia https://www.zuozi.net/31325.html

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  • 1、自动:拍下后,点击(下载)链接即可下载;2、手动:拍下后,联系卖家发放即可或者联系官方找开发者发货。
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  • 1、源码默认交易周期:手动发货商品为1-3天,并且用户付款金额将会进入平台担保直到交易完成或者3-7天即可发放,如遇纠纷无限期延长收款金额直至纠纷解决或者退款!;
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  • 1、描述:源码描述(含标题)与实际源码不一致的(例:货不对板); 2、演示:有演示站时,与实际源码小于95%一致的(但描述中有”不保证完全一样、有变化的可能性”类似显著声明的除外); 3、发货:不发货可无理由退款; 4、安装:免费提供安装服务的源码但卖家不履行的; 5、收费:价格虚标,额外收取其他费用的(但描述中有显著声明或双方交易前有商定的除外); 6、其他:如质量方面的硬性常规问题BUG等。 注:经核实符合上述任一,均支持退款,但卖家予以积极解决问题则除外。
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  • 1、左子会对双方交易的过程及交易商品的快照进行永久存档,以确保交易的真实、有效、安全! 2、左子无法对如“永久包更新”、“永久技术支持”等类似交易之后的商家承诺做担保,请买家自行鉴别; 3、在源码同时有网站演示与图片演示,且站演与图演不一致时,默认按图演作为纠纷评判依据(特别声明或有商定除外); 4、在没有”无任何正当退款依据”的前提下,商品写有”一旦售出,概不支持退款”等类似的声明,视为无效声明; 5、在未拍下前,双方在QQ上所商定的交易内容,亦可成为纠纷评判依据(商定与描述冲突时,商定为准); 6、因聊天记录可作为纠纷评判依据,故双方联系时,只与对方在左子上所留的QQ、手机号沟通,以防对方不承认自我承诺。 7、虽然交易产生纠纷的几率很小,但一定要保留如聊天记录、手机短信等这样的重要信息,以防产生纠纷时便于左子介入快速处理。
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